Changes between Version 36 and Version 37 of DSC/zdc_framework


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Timestamp:
Nov 21, 2013, 9:36:41 PM (11 years ago)
Author:
trappe
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  • DSC/zdc_framework

    v36 v37  
    1010For the most part, the framework instructions adhere to the previous framework instructions, with the major change being the inclusion of new topologies for running competitive tournaments.
    1111
    12 Use an OEDL script to execute either a competitive-style or cooperative-style game for both Preliminary matches of the DARPA Spectrum Challenge. Even though the use of the framework is illustrated by using 2 house bots (or 3 in the case of a cooperative game), in the actual competition, the teams will use their own radio implementations. An additional purpose of the framework is to provide validation to the images that teams submit for the Preliminary matches: teams must use the script in this framework to validate their '''image''' before submission.  Validation is required for both competitive and cooperative style matches.
     12Use an OEDL script to execute either a competitive-style or cooperative-style game for both Preliminary matches of the DARPA Spectrum Challenge. Even though the use of the framework is illustrated by using 2 house bots (or 3 in the case of a cooperative game), in the actual competition, the teams will use their own radio implementations. Later, an additional purpose of the framework will be to provide validation to the images that teams submit for the Preliminary matches: teams will have to use the script in this framework to validate their '''image''' before submission.  Validation is required for both competitive and cooperative style matches.
    1313
    1414The OEDL script uses five pairs of nodes: dsc-teamA, dsc-teamB, dsc-teamC, dsc-teamX, and dsc-teamY (the actual topology descriptions are '''system:topo:dsc-team{A,B,C,X,Y}'''). For this version of the framework, the competitive matches will use teamX and teamY nodes, while cooperative matches will use teamA, teamB and teamC nodes.