63 | | One problem being faced in this process is when to terminate the pxe links and delaunch the frisbee server. One simple but dumb solution would be to wait a comfortable period of time (say 5 mins) and break the pxe links. This is a matter of furthur consideration. |
| 63 | Thus the revised version of imageNodes completly by passes nodeHandler. |
| 64 | |
| 65 | Design Notes: |
| 66 | |
| 67 | 1. One problem being faced in this process is when to terminate the pxe links and delaunch the frisbee server. One simple but dumb solution would be to wait a comfortable period of time (say 5 mins) and break the pxe links. This is a matter of furthur consideration. |
| 68 | |
| 69 | 2. The work has only been done on the frisbee server side. The respective nodes still need to launch the frisbee client and get the image multicast by frisbee server. |
| 70 | |