| 63 |  | One problem being faced in this process is when to terminate the pxe links and delaunch the frisbee server. One simple but dumb solution would be to wait a comfortable period of time (say 5 mins) and break the pxe links. This is a matter of furthur consideration. | 
          
            |  | 63 | Thus the revised version of imageNodes completly by passes nodeHandler. | 
          
            |  | 64 |  | 
          
            |  | 65 | Design Notes: | 
          
            |  | 66 |  | 
          
            |  | 67 | 1. One problem being faced in this process is when to terminate the pxe links and delaunch the frisbee server. One simple but dumb solution would be to wait a comfortable period of time (say 5 mins) and break the pxe links. This is a matter of furthur consideration. | 
          
            |  | 68 |  | 
          
            |  | 69 | 2. The work has only been done on the frisbee server side. The respective nodes still need to launch the frisbee client and get the image multicast by frisbee server. | 
          
            |  | 70 |  |