| 56 | [[Image(http://i.imgur.com/vibiTyh.png)]] |
| 57 | |
| 58 | Notice how the middle part of the image is "popping out" instead of staying flat. We countered this by "popping in" the flat object the webcamfeed was being rendered to, so the popping would cancel itself out. |
| 59 | |
| 60 | [[Image(http://i.imgur.com/9X1fcpx.png)]] |
| 61 | |
| 62 | This leads to: |
| 63 | |
| 64 | [[Image(http://i.imgur.com/Kd6FATr.png)]] |
| 65 | |
| 66 | === Future Plans === |
| 67 | |
| 68 | Aside from improving on the fixing the distortion effect or improving the webcam feeds, we want to use integrate a real world environment into the scene using the Google Tango Tablet. When the user wears the Vive, they can see their environment with the webcam feeds but the software, Unity itself, doesn't know the walls (or objects) are there. We'll use the Tango Tablet to scan an area, create a 3D Mesh of that area, and upload that information to Unity.[https://developers.google.com/tango/apis/unity/unity-meshing] |