Changes between Version 21 and Version 22 of Other/Summer/2016/AR


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Timestamp:
Aug 24, 2016, 1:24:57 AM (8 years ago)
Author:
pateldeep
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  • Other/Summer/2016/AR

    v21 v22  
    3838[[Image(http://i.imgur.com/Pzw9FAm.jpg)]]
    3939
    40 The movable hinge:
     40The movable hinge that allows the user to focus on different ranges:
    4141
    4242[[Image(http://i.imgur.com/6N2YKbU.png)]]
     
    5252In our project we used two wide angle cameras to attain a similar field of view as our eyes. Wide angle cameras create a fish eye distortion which we fixed by changing the shape of the object the webcam feed was being rendered too.
    5353
     54Example fish eye effect:
    5455
     56[[Image(http://i.imgur.com/vibiTyh.png)]]
     57
     58Notice how the middle part of the image is "popping out" instead of staying flat. We countered this by "popping in" the flat object the webcamfeed was being rendered to, so the popping would cancel itself out.
     59
     60[[Image(http://i.imgur.com/9X1fcpx.png)]]
     61
     62This leads to:
     63
     64[[Image(http://i.imgur.com/Kd6FATr.png)]]
     65
     66=== Future Plans ===
     67
     68Aside from improving on the fixing the distortion effect or improving the webcam feeds, we want to use integrate a real world environment into the scene using the Google Tango Tablet. When the user wears the Vive, they can see their environment with the webcam feeds but the software, Unity itself, doesn't know the walls (or objects) are there. We'll use the Tango Tablet to scan an area, create a 3D Mesh of that area, and upload that information to Unity.[https://developers.google.com/tango/apis/unity/unity-meshing]
    5569
    5670'''Members'''