Changes between Version 23 and Version 24 of Other/Summer/2016/AR
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- Aug 24, 2016, 1:29:34 AM (8 years ago)
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Other/Summer/2016/AR
v23 v24 1 1 2 = '''Augmented Reality - WINLAB Summer 2016 '''=2 = Augmented Reality - WINLAB Summer 2016 = 3 3 4 == '''Introduction '''==4 == Introduction == 5 5 6 6 Our mission is to create an augmented reality application using current virtual reality technologies. At the moment, augmented reality is a lot harder to achieve than virtual reality because the users environment needs to be localized continuously. This, along with all the processor power required preferably should all fit on the head mounted display of the user. The only device that's capable of all of this is the Microsoft HoloLens which is incredibly expensive. We want to be able to achieve augmented reality with a much lower cost, and so we'll be using the virtual reality device, the HTC Vive. … … 8 8 Our goal is to mount two wide angle cameras to the front of the HTC Vive to create the same type stereoscopic effect as our eyes. The two cameras will provide two slightly different video feeds and our brain would be able to understand depth the same way our brain combines the feeds from our eyes. The cameras would be mounted on a hinge that the user can rotate to focus on specific ranges (close range, medium range, far range.) We'll also be using the Leap Motion Controller to capture hand input. 9 9 10 == '''Hardware+Software Platform '''==10 == Hardware+Software Platform == 11 11 12 12 We will be using the following components to build our AR Application: … … 18 18 For the software, we'll be using the SteamVR plugin for Unity3D and various assets from the Unity Asset Store. 19 19 20 == '''Project Git Page'''==20 == Project Git Page == 21 21 22 22 [https://bitbucket.org/arsquad/arapp] … … 64 64 [[Image(http://i.imgur.com/Kd6FATr.png)]] 65 65 66 == = Future Plans ===66 == Future Plans == 67 67 68 68 Aside from improving on the fixing the distortion effect or improving the webcam feeds, we want to use integrate a real world environment into the scene using the Google Tango Tablet. When the user wears the Vive, they can see their environment with the webcam feeds but the software, Unity itself, doesn't know the walls (or objects) are there. We'll use the Tango Tablet to scan an area, create a 3D Mesh of that area, and upload that information to Unity.[https://developers.google.com/tango/apis/unity/unity-meshing] 69 69 70 '''Members''' 71 70 == Members == 72 71 73 72 [[Image(https://ibin.co/2nB0qCsIX9aZ.png)]][[Image(https://ibin.co/2nB1Sbqjhzk7.png)]][[Image(https://ibin.co/2nB1a6QixrHz.png)]][[Image(https://ibin.co/2nB1f69NneSd.png)]]