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Augmented Reality - WINLAB Summer 2016
Introduction
Our mission is to create an augmented reality application using current virtual reality technologies. At the moment, augmented reality is a lot harder to achieve than virtual reality because the users environment needs to be localized continuously. This, along with all the processor power required preferably should all fit on the head mounted display of the user. The only device that's capable of all of this is the Microsoft HoloLens which is incredibly expensive. We want to be able to achieve augmented reality with a much lower cost, and so we'll be using the virtual reality device, the HTC Vive.
Our goal is to mount two wide angle cameras to the front of the HTC Vive to create the same type stereoscopic effect as our eyes. The two cameras will provide two slightly different video feeds and our brain would be able to understand depth the same way our brain combines the feeds from our eyes. The cameras would be mounted on a hinge that the user can rotate to focus on specific ranges (close range, medium range, far range.) We'll also be using the Leap Motion Controller to capture hand input.
Hardware+Software Platform
We will be using the following components to build our AR Application:
- HTC Vive and Vive Lighthouse
- Leap Motion
- 2 Genius Wide Angle Webcams
- Custom built mounts
For the software, we'll be using the SteamVR plugin for Unity3D and various assets from the Unity Asset Store.
Project Git Page
https://bitbucket.org/arsquad/museum-v2/branches/
Weekly Slides
Members
Deep Patel Jeremy Kritz Brendan Bruce Ateeb Jamal
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