1 | | = Virtual Escape Room Game = |
2 | | |
3 | | |
4 | | '''Goals''' |
5 | | - to design a virtual reality escape the room game |
6 | | - to use LEAP motion technology to enable players to use their own hands to play rather than remotes |
7 | | - to make it possible for multiple players to play the same virtual reality game from remote locations |
8 | | |
9 | | |
10 | | '''Week 1'''[[BR]] |
11 | | |
12 | | What was done: |
13 | | - goals were defined |
14 | | - did unity3D tutorials |
15 | | |
16 | | What will be done: |
17 | | |
18 | | - create individual unity3D games with aspects relevant to escape room game |
19 | | |
20 | | |
21 | | '''Week 2'''[[BR]] |
22 | | |
23 | | What was done: |
24 | | - group members went to an escape room facility and completed a non-virtual escape room together |
25 | | - continued to work on individual projects |
26 | | |
27 | | What will be done: |
28 | | |
29 | | - finish up individual projects |
30 | | - start working on the virtual reality escape room game |
31 | | |
32 | | '''Week 3'''[[BR]] |
33 | | |
34 | | What was done: |
35 | | - group members completed individual projects |
36 | | - the first room of the escape room is completed |
37 | | - tested for bugs |
38 | | |
39 | | What will be done: |
40 | | |
41 | | - expand github server and allow for all members to access the entire game |
42 | | - divide up tasks between members |
43 | | - fix bugs |