Version 1 (modified by 11 years ago) ( diff ) | ,
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Wildcard tournament experiment eaxmple #1
Table of Contents
- DARPA Spectrum Challenge
- DARPA Spectrum Challenge Q&A
- Tutorial for Hurdle3-like experiment
- Wildcard tournament experiment eaxmple #1
- Match Execution Framework (Post Preliminary)
- Bot Images
- Tournament Scripts
- Match Visualization
- Calibration Reports (2014-03-13)
- Image Validation Procedure (Preliminary Torunament)
- Image Validation Procedure (Final Tournament)
Objective
Use OEDL script to execute competitive game in wildcard with the simple house bot.
Hardware / Software Resources Used
- Four grid nodes with USRPs.
- dsc-bot.ndz: disk image loaded onto one pair of nodes. This image has all the prerequisite software to configure the USRPs and execute a house radio.
- team-image.ndz: disk image with team radio.
- Scoring packet server: This is server that resides on the grid console (for the practice) and is used by a transmitting nodes to send data packets over the air via USRP as well as by the receiving nodes to submit received packets for scoring.
- dsc-wildcard.rb: this is the OEDL experiment script to execute the game.
Setting up the nodes
- To get started first make a reservation on the Orbit Scheduler for using the Grid.
- After logging into grid console, make sure all nodes are turned off (in the example below, turn off all the nodes in the grid):
username@console.grid:~$ omf tell -a offh -t system:topo:all
- Verify state of node before continuing. Make sure nodes are in the POWEROFF state.
username@console.grid:~$ omf stat
- Image the two nodes to be used for first team radios (in this case team A nodes):
username@console.grid:~$ omf load -i dsc-bot.ndz -t system:topo:dsc-teamA
- Image the two nodes to be used for house radios (in this case team C nodes):
username@console.grid:~$ omf load -i dsc-bot.ndz -t system:topo:dsc-teamC
- Turn nodes back on and verify they are in POWERON state
username@console.grid:~$ omf tell -a on -t system:topo:teamA username@console.grid:~$ omf tell -a on -t system:topo:teamC
- Download the OEDL experiment script for this tutorial to your local directory.
username@console.grid:~$ wget http://www.orbit-lab.org/raw-attachment/wiki/DSC/dc_trial2/dsc-wildcard.rb
Running the experiment script
By default, the experiment script will execute /root/gnuradio/gr-digital/examples/narrowband/bot1_tx.py and /root/gnuradio/gr-digital/examples/narrowband/bot1_rx.py on transmitter and receiver respectively. Each team will use a separate set of parameters for a very simple bot: brute-force radio that sends a random number of packets at random intervals. The sender module draws packets from a packet server, while the receiver module delivers packets to the same packet server. The code is based on the same benchmark radio that was used for Hurdle 3.
- Type to following command to run the experiment. This will start the packet server, start the transmitter and receiver for both teams and release the packet source. The actual transmission/reception will run for 100 seconds (which can be adjusted with the property at the top of the script) or until one radio successfully transmits the file.
username@console.grid:~$ omf exec dsc-wildcard.rb -- --team1 dsc-teamA --team2 dsc-teamC
- The output should look similar to the following:
username@console.grid:~# omf exec dsc-wildcard.rb ...
- Turn the nodes off
username@console.grid:~$ omf tell -a offh -t system:topo:all
NOTES:
Attachments (1)
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dsc-wildcard.rb
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Example script for competitive game
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