Version 33 (modified by 11 years ago) ( diff ) | ,
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Match Execution Framework (Post Preliminary)
(Last Modified: Monday 8/12/2013 11:45PM)
Table of Contents
- DARPA Spectrum Challenge
- DARPA Spectrum Challenge Q&A
- Tutorial for Hurdle3-like experiment
- Tournament game example !#1
- Match Execution Framework (Post Preliminary)
- Bot Images
- Tournament Scripts
- Match Visualization
- Calibration Reports (2014-03-13)
- Image Validation Procedure (Preliminary Torunament)
- Image Validation Procedure (Final Tournament)
Objective
Note: This document represents an intermediate framework that can be used by teams to test their code. There are several notable changes that will occur in the future, but require further development. Specifically: (1) The framework consists of one diagonal of nodes, providing one competitive or one cooperative arena. The Final event will involve two separate diagonals running in pipeline, and the two diagonals will essentially be identical. Currently, only one diagonal is available. (2) The current set of nodes being used is a slightly older generation of ORBIT node than was used during the Preliminary event. An improved generation of nodes is being constructed and will be installed on ORBIT at a later time, replacing the current diagonal and populating the second diagonal. (3) The framework does not involve any validation of code for submission for the scrimmages or Final events. As a result, emails describing results of matches will not be sent to users, and users should directly look at screen output to see their scores. Information regarding code submission will be provided at a later time.
For the most part, the framework instructions adhere to the previous framework instructions, with the major change being the inclusion of new topologies for running competitive tournaments.
Use an OEDL script to execute either a competitive-style or cooperative-style game for both Preliminary matches of the DARPA Spectrum Challenge. Even though the use of the framework is illustrated by using 2 house bots (or 3 in the case of a cooperative game), in the actual competition, the teams will use their own radio implementations. An additional purpose of the framework is to provide validation to the images that teams submit for the Preliminary matches: teams must use the script in this framework to validate their image before submission. Validation is required for both competitive and cooperative style matches.
The OEDL script uses five pairs of nodes: dsc-teamA, dsc-teamB, dsc-teamC, dsc-teamX, and dsc-teamY (the actual topology descriptions are system:topo:dsc-team{A,B,C,X,Y}). For this version of the framework, the competitive matches will use teamX and teamY nodes, while cooperative matches will use teamA, teamB and teamC nodes.
Hardware / Software Resources Used
- Four grid nodes with USRP N210s (two for each team) for competitive match and six nodes with USRP N210s for cooperative match (two for each team).
- dsc-wbot1.ndz,dsc-wbot2.ndz,dsc-wbot3.ndz: house bot disk images with the prerequisite software to configure the USRPs and execute a house radio bot.
- team-image.ndz: disk image that contains the team's radio.
- Scoring packet server: This is the server that resides on the infrastructure machine and is used as the source of data packets as well as the sink for teams to submit received packets for scoring.
- The OEDL experiment script to execute the matches and perform image validation.
Teams must ensure that their images contain /root/dsc-code_tx and /root/dsc-code_rx. Only these names will be used for testing and scoring. Further, these executables/scripts must be able to receive as input three parameters:
- -f 1700000000 : option for specifying the center frequency (in this example 1.7GHz)
- -s idb2 : option for specifying the packet server host name (in this example idb2)
- —mode COMP or —mode COOP : option that specifies whether the match style is a competitive or cooperative match.
Please note that idb2 and 1700000000 are provided merely for illustration purposes and that the teams must allow for the values passed to be entered by the evaluators. Finally, no modifications to this execution format is allowed, and no additional fields will be used during evaluation.
Teams should also implement their radios such that packets are drawn from port 5123, while packets are delivered to port 5125 on the packet server specified with the -s argument. An illustration of this can be seen in the Python code in the table below:
Transmitter | Receiver |
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class dsc_pkt_src(object): def __init__(self, server, port=5123 ): self.pkt_size = 1440 # 1440 bytes of data self.pkt_server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.pkt_server_socket.connect((server,port)) self.MESSAGE = struct.pack('!l', self.pkt_size) self.pkt_server_socket.send(self.MESSAGE) def read(self): try: data = self.pkt_server_socket.recv(self.pkt_size) except socket.error: print "Connection to packet server closed" return '' self.pkt_server_socket.send(self.MESSAGE) return data | class dsc_pkt_sink(object): def __init__(self, server, port=5125): self.pkt_sink_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.pkt_sink_socket.connect((server,port)) def send(self, payload): try: self.pkt_sink_socket.recv(4) self.pkt_sink_socket.send(payload) except socket.error: print "Connection to packet sink closed" |
Teams are also required to label their image with the image name they intend to use for submission, which should be stored in file named /.orbit_image on the root of the filesystem before node is saved. For example, if the team intends to submit an image with image name orbit-bot.ndz the /.orbit_image file should contain orbit-bot.
Packet Server
The packet server application running on the infrastructure machine has
- a packet source at port 5123 which serves fixed size packets (1440 bytes). Clients can request packets from the server with the following handshaking process after a TCP socket connection has been established:
- client sends server the request with packet size as 4 byte word (ignored for the matches).
- server sends client a single data packet (fixed at 1440 bytes)
The packet source sends out the first packet to each team only after it receives packet requests from all the teams (2 teams for competitive match and 3 for co-operative matches) and the start signal from the experiment script. It closes the transmit socket on the first packet request after the end-of-file is reached or at the 180 second timeout. It will report the score via an email to whoever has a grid reservation (if at least one packet is received correctly).
- a packet sink at port 5125 which receive packets from client and verifies that it matches one of the sent packets. Clients can send data to server after a connection has been established:
- server sends client a ready packet (4 byte word).
- client sends server data for scoring.
- a control interface used by the experiment script to prepare the packet server for a match by setting its mode, duration, etc., and to send a start signal so the packet source can send packets to the teams.
Setting Up the Arena for COMPETITIVE
- To get started, first make a reservation on the Orbit Scheduler for using the Grid.
- After logging into grid console, make sure all nodes are turned off (in the example below, turn off all the nodes in the grid):
username@console.grid:~$ omf tell -a offh -t system:topo:all
- Verify state of node before continuing. Make sure nodes are in the POWEROFF state.
username@console.grid:~$ omf stat
- Image the two nodes to be used for the first team's radios (team X nodes):
username@console.grid:~$ omf load -i dsc-wbot1.ndz -t system:topo:dsc-teamX
In the case of the validation matches these two nodes will receive the competitor's image (and hence replace the house bot image name with the team's image name).
- Image the two nodes to be used for the second team's radios (in this case team Y nodes):
username@console.grid:~$ omf load -i dsc-wbot2.ndz -t system:topo:dsc-teamY
- Turn nodes back on and verify they are in POWERON state
username@console.grid:~$ omf tell -a on -t system:topo:dsc-teamX username@console.grid:~$ omf tell -a on -t system:topo:dsc-teamY
Setting Up the Arena for COOPERATIVE
- To get started, first make a reservation on the Orbit Scheduler for using the Grid.
- After logging into grid console, make sure all nodes are turned off (in the example below, turn off all the nodes in the grid):
username@console.grid:~$ omf tell -a offh -t system:topo:all
- Verify state of node before continuing. Make sure nodes are in the POWEROFF state.
username@console.grid:~$ omf stat
- Image the two nodes to be used for the first team's radios (team A nodes):
username@console.grid:~$ omf load -i dsc-wbot1.ndz -t system:topo:dsc-teamA
In the case of the validation matches these two nodes will receive the competitor's image (and hence replace the house bot image name with the team's image name).
- Image the two nodes to be used for the second team's radios (in this case team C nodes):
username@console.grid:~$ omf load -i dsc-wbot2.ndz -t system:topo:dsc-teamC
- Image the third pair of nodes to be used for the third team's radios (in this case team B nodes):
username@console.grid:~$ omf load -i dsc-wbot3.ndz -t system:topo:dsc-teamB
- Turn nodes back on and verify they are in POWERON state
username@console.grid:~$ omf tell -a on -t system:topo:dsc-teamA username@console.grid:~$ omf tell -a on -t system:topo:dsc-teamC username@console.grid:~$ omf tell -a on -t system:topo:dsc-teamB
Running the Validation/Experiment Script
The experiment script will execute /root/dsc-code_tx and /root/dsc-code_rx on the source and sink respectively (please note that there are no suffixes), for both (all three) pairs of nodes. Teams must ensure that their images contain /root/dsc-code_tx and /root/dsc-code_rx. No modifications to this execution format is allowed. The sender module draws packets from a packet server, while the sink module delivers packets to the same packet server.
Use the system:exp:dsc-match OEDL script to run the match. The script will start the packet server, start the transmitter and receiver for all teams and release the packet source, wait for 180 seconds and then terminate the match.
- For competitive matches, the command line is:
username@console.grid:~$ omf exec system:exp:dsc-match -- --mode COMP
Competitive match output
The output of the competitive match should look similar to the following:
username@console.grid:~# omf exec system:exp:dsc-match -- --mode COMP INFO NodeHandler: OMF Experiment Controller 5.4 (git 5385228) INFO NodeHandler: Slice ID: default_slice (default) INFO NodeHandler: Experiment ID: default_slice-2013-08-13t11.22.10.060-04.00 INFO NodeHandler: Message authentication is disabled INFO Experiment: load system:exp:stdlib INFO property.resetDelay: resetDelay = 220 (Fixnum) INFO property.resetTries: resetTries = 1 (Fixnum) INFO Experiment: load system:exp:eventlib INFO Experiment: load system:exp:winlib INFO Experiment: load system:exp:dsc-match INFO property.freq: freq = 600000000 (Fixnum) INFO property.server: server = "idb2" (String) INFO property.port: port = 5123 (Fixnum) INFO property.runtime: runtime = 180 (Fixnum) INFO property.mode: mode = "COMP" (String) INFO property.team1: team1 = "dsc-teamA" (String) INFO property.team2: team2 = "dsc-teamC" (String) INFO property.team3: team3 = "dsc-teamB" (String) INFO Topology: Loaded topology 'system:topo:dsc-teamA'. INFO Topology: Loaded topology 'system:topo:dsc-teamC'. INFO exp: Connecting to packet server INFO ALL_UP_AND_INSTALLED: Event triggered. Starting the associated tasks. INFO exp: Preparing packet server INFO exp: Request from Experiment Script: Wait for 2s.... INFO exp: Start rx and tx applications INFO exp: Request from Experiment Script: Wait for 10s.... INFO exp: Sending signal to packet server to start serving packets INFO exp: Running the experiment INFO exp: Request from Experiment Script: Wait for 180s.... INFO exp: Getting the score INFO exp: Team 1: Sent 12817440 Received 2776320 in 180 seconds INFO exp: Team 2: Sent 21457440 Received 16045920 in 180 seconds INFO exp: Stopping the applications INFO exp: Request from Experiment Script: Wait for 2s.... INFO NodeHandler: INFO NodeHandler: Shutting down experiment, please wait... INFO NodeHandler: default_slice-2013-08-13t11.22.10.060-04.00 EXP.DONE Running for 206 sec INFO run: Experiment default_slice-2013-08-13t11.22.10.060-04.00 finished after 3:26 username@console.grid:~#
- For cooperative matches, the command line is:
username@console.grid:~$ omf exec system:exp:dsc-match -- --mode COOP
Cooperative match output
The output of the cooperative match should look similar to the following:
username@console.grid:~# omf exec system:exp:dsc-match -- --mode COOP INFO NodeHandler: OMF Experiment Controller 5.4 (git 5385228) INFO NodeHandler: Slice ID: default_slice (default) INFO NodeHandler: Experiment ID: default_slice-2013-08-13t11.37.26.574-04.00 INFO NodeHandler: Message authentication is disabled INFO Experiment: load system:exp:stdlib INFO property.resetDelay: resetDelay = 220 (Fixnum) INFO property.resetTries: resetTries = 1 (Fixnum) INFO Experiment: load system:exp:eventlib INFO Experiment: load system:exp:winlib INFO Experiment: load system:exp:dsc-match INFO property.freq: freq = 600000000 (Fixnum) INFO property.server: server = "idb2" (String) INFO property.port: port = 5123 (Fixnum) INFO property.runtime: runtime = 180 (Fixnum) INFO property.mode: mode = "COOP" (String) INFO property.team1: team1 = "dsc-teamA" (String) INFO property.team2: team2 = "dsc-teamC" (String) INFO property.team3: team3 = "dsc-teamB" (String) INFO Topology: Loaded topology 'system:topo:dsc-teamA'. INFO Topology: Loaded topology 'system:topo:dsc-teamC'. INFO Topology: Loaded topology 'system:topo:dsc-teamB'. INFO exp: Connecting to packet server INFO stdlib: Waiting for nodes (Up/Down/Total): 3/3/6 - (still down: node19-20.grid.orbit-lab.org,node19-19.grid.orbit-lab.org,node2-1.grid.orbit-lab.org) [0 sec.] INFO ALL_UP_AND_INSTALLED: Event triggered. Starting the associated tasks. INFO exp: Preparing packet server INFO exp: Request from Experiment Script: Wait for 2s.... INFO exp: Start rx and tx applications INFO exp: Request from Experiment Script: Wait for 10s.... INFO exp: Sending signal to packet server to start serving packets INFO exp: Running the experiment INFO exp: Request from Experiment Script: Wait for 180s.... INFO exp: Getting the score INFO exp: Team 1: Sent 12817440 Received 2759040 in 180 seconds INFO exp: Team 2: Sent 21453120 Received 16178400 in 180 seconds INFO exp: Team 3: Sent 5850720 Received 1208160 in 180 seconds INFO exp: Stopping the applications INFO exp: Request from Experiment Script: Wait for 2s.... INFO NodeHandler: INFO NodeHandler: Shutting down experiment, please wait... INFO NodeHandler: default_slice-2013-08-13t11.37.26.574-04.00 EXP.DONE Running for 213 sec INFO run: Experiment default_slice-2013-08-13t11.37.26.574-04.00 finished after 3:33 username@console.grid:~#
After each run, the team will receive a notification email ONLY if at least one packet was successful received by the packet server. The team image will be considered for the tournament evaluation if it was successfully verified (i.e. notification email was received) for both competitive and cooperative matches and if image filename and MD5 checksum matches the ones in the email.
Competitive match notification email
Subject: DSC competitive match score for team: prasanthi Please find the scoring report for the competitive match created at Tue Aug 13 11:26:00 -0400 2013: Team A: Exp. Run Time = 180000, RX bytes = 2776320, TX bytes = 12817440, Sucess Rate = 21.6605 Image: dsc-wbot1.ndz (Owner: root, Created: Thu Jul 18 12:18:35 -0400 2013, Md5: d783eb15b8e12fb95cd03985fd75c1a6 ) Receiver = node2-1.grid.orbit-lab.org, Imaged by: nilanjan, Imaged on: 2013-08-13 at 11:15:39 Team C: Exp. Run Time = 180000, RX bytes = 16045920, TX bytes = 21457440, Sucess Rate = 74.7802 Image: dsc-wbot2.ndz (Owner: root, Created: Thu Jul 18 12:18:55 -0400 2013, Md5: 5ed3d3b94535d56b6964ad0e58a4e1db ) Receiver = node1-1.grid.orbit-lab.org, Imaged by: nilanjan, Imaged on: 2013-08-13 at 11:09:01
Cooperative match notification email
Subject: DSC cooperative match score for team: prasanthi Please find the scoring report for the cooperative match created at Tue Aug 13 11:45:13 -0400 2013: Team B: Exp. Run Time = 180000, RX bytes = 1208160, TX bytes = 5850720, Sucess Rate = 20.6498 Image: dsc-wbot3.ndz (Owner: root, Created: Sat Jul 20 01:15:39 -0400 2013, Md5: fbfae44bcbcaec70c0e22759a8e94aa8 ) Receiver = node1-2.grid.orbit-lab.org, Imaged by: nilanjan, Imaged on: 2013-08-13 at 11:10:14 Team A: Exp. Run Time = 180000, RX bytes = 2759040, TX bytes = 12817440, Sucess Rate = 21.5257 Image: dsc-wbot1.ndz (Owner: root, Created: Thu Jul 18 12:18:35 -0400 2013, Md5: d783eb15b8e12fb95cd03985fd75c1a6 ) Receiver = node2-1.grid.orbit-lab.org, Imaged by: nilanjan, Imaged on: 2013-08-13 at 11:15:39 Team C: Exp. Run Time = 180000, RX bytes = 16176960, TX bytes = 21453120, Sucess Rate = 75.4061 Image: dsc-wbot2.ndz (Owner: root, Created: Thu Jul 18 12:18:55 -0400 2013, Md5: 5ed3d3b94535d56b6964ad0e58a4e1db ) Receiver = node1-1.grid.orbit-lab.org, Imaged by: nilanjan, Imaged on: 2013-08-13 at 11:09:01
Turn the nodes off
username@console.grid:~$ omf tell -a offh -t system:topo:all
Running Matches on Sandboxes
In order to facilitate code development, all three sandboxes (sb2,sb3 and sb7) are available and have a simplified version of the OEDL script and packet server. Please do note that, since they have only one pair of nodes, these environments are really not capable of generating interference, but are rather meant for code testing. Further, sandboxes cannot provide validation of an image. Appropriately, the actual match script is named dsc-test and the sequence of commands to execute it is somewhat simplified and consists of:
- Loading the image:
omf load -i team-image-name.ndz
- Turning the nodes on:
omf tell -a on
- Executing the match:
omf exec system:exp:dsc-test -- --mode COMP
Competitive match output on the sandbox
The output of the 30 second competitive match should look similar to the following:
console.sb2:~# omf exec system:exp:dsc-test -- --mode COMP --runtime 30 INFO NodeHandler: OMF Experiment Controller 5.4 (git 5385228) INFO NodeHandler: Slice ID: default_slice (default) INFO NodeHandler: Experiment ID: default_slice-2013-08-12t20.55.32.533-04.00 INFO NodeHandler: Message authentication is disabled INFO Experiment: load system:exp:stdlib INFO property.resetDelay: resetDelay = 230 (Fixnum) INFO property.resetTries: resetTries = 1 (Fixnum) INFO Experiment: load system:exp:eventlib INFO Experiment: load system:exp:winlib INFO Experiment: load system:exp:dsc-test INFO property.freq: freq = 650000000 (Fixnum) INFO property.server: server = "10.12.0.10" (String) INFO property.port: port = 5123 (Fixnum) INFO property.runtime: runtime = 30 (Fixnum) INFO property.mode: mode = "COMP" (String) INFO exp: Connecting to packet server INFO stdlib: Waiting for nodes (Up/Down/Total): 1/1/2 - (still down: node1-1.sb2.orbit-lab.org) [0 sec.] INFO ALL_UP_AND_INSTALLED: Event triggered. Starting the associated tasks. INFO exp: Preparing packet server INFO exp: Request from Experiment Script: Wait for 2s.... INFO exp: Start rx and tx applications INFO exp: Request from Experiment Script: Wait for 5s.... INFO exp: Running the experiment INFO exp: Request from Experiment Script: Wait for 30s.... INFO exp: Getting the score INFO exp: Sent 2161440 Received 2131200 in 30 ms INFO exp: Stopping the applications INFO exp: Request from Experiment Script: Wait for 2s.... INFO NodeHandler: INFO NodeHandler: Shutting down experiment, please wait... INFO NodeHandler: INFO run: Experiment default_slice-2013-08-12t20.55.32.533-04.00 finished after 0:52
or
omf exec system:exp:dsc-test -- --mode COOP
Cooperative match output on the sandbox
The output of the 30 second competitive match should look similar to the following:
console.sb2:~# omf exec system:exp:dsc-test -- --mode COOP --runtime 30 INFO NodeHandler: OMF Experiment Controller 5.4 (git 5385228) INFO NodeHandler: Slice ID: default_slice (default) INFO NodeHandler: Experiment ID: default_slice-2013-08-12t21.00.56.411-04.00 INFO NodeHandler: Message authentication is disabled INFO Experiment: load system:exp:stdlib INFO property.resetDelay: resetDelay = 230 (Fixnum) INFO property.resetTries: resetTries = 1 (Fixnum) INFO Experiment: load system:exp:eventlib INFO Experiment: load system:exp:winlib INFO Experiment: load system:exp:dsc-test INFO property.freq: freq = 650000000 (Fixnum) INFO property.server: server = "10.12.0.10" (String) INFO property.port: port = 5123 (Fixnum) INFO property.runtime: runtime = 30 (Fixnum) INFO property.mode: mode = "COOP" (String) INFO exp: Connecting to packet server INFO ALL_UP_AND_INSTALLED: Event triggered. Starting the associated tasks. INFO exp: Preparing packet server INFO exp: Request from Experiment Script: Wait for 2s.... INFO exp: Start rx and tx applications INFO exp: Request from Experiment Script: Wait for 5s.... INFO exp: Running the experiment INFO exp: Request from Experiment Script: Wait for 30s.... INFO exp: Getting the score INFO exp: Sent 2161440 Received 1990080 in 30 ms INFO exp: Stopping the applications INFO exp: Request from Experiment Script: Wait for 2s.... INFO NodeHandler: INFO NodeHandler: Shutting down experiment, please wait... INFO NodeHandler: INFO run: Experiment default_slice-2013-08-12t21.00.56.411-04.00 finished after 0:52
Please note that the sandboxes use different frequencies in order to minimize the interference, are not going to produce the scoring email (the score is printed on the screen only) and that your code must support the scoring server hostname option (since the scoring server is running on respective consoles of each of the sandboxes).
NOTES: