Changes between Version 10 and Version 11 of Other/Summer/2016/AR
- Timestamp:
- Jul 26, 2016, 3:35:38 PM (8 years ago)
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Other/Summer/2016/AR
v10 v11 3 3 4 4 '''Introduction ''' 5 5 6 Our mission is to create an augmented reality application using current virtual reality technologies. Virtual reality replaces our world with a digital one completely while augmented reality adds digital objects to our real world. At first glance, it may seem virtual reality is harder to achieve but this isn't so. Most of the devices that are capable of altered reality are only able to achieve virtual reality at an acceptable degree. The HoloLens, which is designed for augmented reality, is very expensive when compared to its virtual reality counter parts because of the external information about the user's environment it has to collect. 6 7 … … 8 9 9 10 10 '''Hardware/Software Platform ''' 11 We will be using the HTC Vive, along with it's Vive Lighthouses, the leap motion controllers: [https://www.leapmotion.com/], 2 Genius wide angle webcams: [https://www.amazon.com/Genius-120-degree-Conference-Webcam-WideCam/dp/B0080CE5M4/], and custom built mounts. 11 '''Hardware+Software Platform ''' 12 13 We will be using the following components to build our AR Application: 14 * [https://www.htcvive.com/us/ HTC Vive and Vive Lighthouse] 15 * [https://www.leapmotion.com/ Leap Motion] 16 * [https://www.amazon.com/Genius-120-degree-Conference-Webcam-WideCam/dp/B0080CE5M4/ 2 Genius Wide Angle Webcams] 17 * Custom built mounts 12 18 13 19 For the software, we'll be using the steamVR plugin for Unity3D and various assets from the Unity Asset Store.