Unity Traffic Simulation
Table of Contents
- 2015 Winlab Summer Internship
- LTE Unlicensed (LTE-U)
- Introduction
- Objectives
- Theory
- Analyzing Tools
- Experiment 1: Transmit and Receive LTE Signal
- Experiment 2: The Waterfall Plot
- Experiment 3: eNB and UE GUI
- Experiment 4: Varying Bandwidths
- Experiment 5: Working with TDD or FDD
- Experiment 6: TDD with Varying Bandwidths
- Experiment 7: TDD Waterfall Plot
- Poster
- Members
- Materials
- Resources
- LTE Unlicensed (LTE-U)
- Body Sensor Networks
- Dynamic Video Encoding
Introduction
Communication between mobile nodes has become an area of interest as there is an increasing push for its implementations. For instance, car-to-car communication is an highly anticipated technology that could potentially prevent countless collisions and save countless lives. However, communication between mobile nodes remains a complex problem. A transmitted signal loses power ('path loss') by any number of factors, including refraction, diffraction, and absorption. By exploring how path loss is affected by factors such as distance, and terrain, insight can be gained on how to optimize mobile node communication.
Objectives
- Develop a program that can take information from a dynamic system of mobile nodes (Unity Traffic Simulation) and calculate path loss between node pairs in realtime
- Interface with the RF matrix in ORBIT
- Use Unity Road and Traffic System simulation to provide simulated realtime data
People
Professor Wade Trappe
Professor Ivan Seskar
Victoria Lin