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Indoor Localization
Table of Contents
- 2015 Winlab Summer Internship
- LTE Unlicensed (LTE-U)
- Introduction
- Objectives
- Theory
- Analyzing Tools
- Experiment 1: Transmit and Receive LTE Signal
- Experiment 2: The Waterfall Plot
- Experiment 3: eNB and UE GUI
- Experiment 4: Varying Bandwidths
- Experiment 5: Working with TDD or FDD
- Experiment 6: TDD with Varying Bandwidths
- Experiment 7: TDD Waterfall Plot
- Poster
- Members
- Materials
- Resources
- LTE Unlicensed (LTE-U)
- Body Sensor Networks
- Dynamic Video Encoding
Introduction
The use of GPS services is growing just as fast as the development and accessibility of mobile devices. A GPS device, which used to be a significant investment, is now included in every smartphone that emerges on the market. These services have assisted many as they navigate themselves from place to place outdoors.
Although GPS is well-defined outdoors, localization indoors is still an active research problem. GPS signals indoors tend to be weaker; even if they are usable, the accuracy associated with GPS signals is not up to par. Large errors (on the order of meters) associated with GPS generally do not affect the user's ability to navigate to buildings, parks, landmarks, etc. Errors on the order of meters indoors, however, could mean that somebody is in a different room or different building altogether. A fine-grained service, down to the centimeter, is needed to localize indoors.
Motivation
An effective, low-cost, easy-to-implement solution to the indoor localization problem will have immediate impacts on everyday life, especially commercial retail. Based on movements of people in a store, retailers could determine where to place their best-selling items. They could place products effectively to accommodate shoppers and increase profits. In addition to commercial applications, indoor localization could help emergency responders efficiently respond to calls indoors, or help the elderly navigate inside a large building. Once the technology is fully developed, there are plenty of applications.
What is ORBIT Lab?
The ORBIT facility consists of a 20 x 20 grid of programmable radio nodes used to test wireless protocols and applications. Certain nodes in the facility, as well as certain sandboxes (part of the lab but not the grid), contain Universal Software Radio Peripherals (USRP), which are software defined radios that transmit and receive signals
Founded in 2003 and launched in 2005, this lab provides the world's largest academic testbed for wireless communications. As of 2014, there are over 1000 registered users who have logged ~200,000 experimentation hours since the lab's founding
Procedure
Using the USRPs as both transmitters and receivers, we measure the received signal power of a certain transmitted signal and plot this measurement against the distance between the node and transmitter. We hope to obtain many distance-power measurements, which would allow us to accurately predict the the distance (but not direction) between a transmitter and receiver based on the signal power.
INSERT NOISE AND SIGNAL ASCII PHOTOS HERE
Rahul Hingorani University of Michigan Industrial/Electrical |
Vineet Shenoy Rutgers University Electrical and Computer Engineering |
Karan Rajput Rutgers University Electrical and Computer Engineering |
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- Localization Week 2.pdf (218.2 KB ) - added by 9 years ago.
- Localization Week 3.pdf (2.7 MB ) - added by 9 years ago.
- Week 4 Localization.pdf (1.8 MB ) - added by 9 years ago.
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Grid Location of Transmitter and Receiver
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Orbit Signal
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